Spencer Salazar is a creative technologist currently serving as Principal Engineer at Output, Inc, (previously Chief Technology Officer). His work, spanning industry and academia, is focused on interactive computer systems for musical performance and composition. Previously he taught at California Institute of the Arts, following his doctoral studies at Stanford CCRMA. At CCRMA, he developed his dissertation research on Auraglyph, a modular sketch-based programming system for computer music, and was a co-director of the Stanford Laptop Orchestra. He is also a lead architect and adviser for the ChucK music programming language. In the past he has prototyped consumer electronics for Microsoft and architected large-scale social music interactions for Smule, an iPhone application developer, including the popular Ocarina and I Am T-Pain apps. He received a Doctor of Philosophy in Computer-based Music Theory and Acoustics from Stanford University in 2017 and a Bachelor of Science and Engineering in Computer Science from Princeton University in 2006.


CalArts bridges the gap between art, science, engineering at Digital Arts Expo (The Santa Clarita Valley Signal)

Inside CalArts: Arming Artists With High-Tech Skills (PCMag)

Princeton music course debuts through online learning platform Kadenze (Princeton University)

The technology of Stanford's Laptop Orchestra (Engadget)

Exploring the Future of Music with Spencer Salazar (GAFFTA)